Distinct Tech & Commerce

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This topic contains 2 replies, has 1 voice, and was last updated by  josh June 6, 2022 at 1:06 pm.

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  • #115772

    josh

    Q: Video gaming is a big established industry which can share some of the same tech. Why is video gaming not listed above?

    A: Fundamentally, it could be. Above I was thinking about & emphasizing
    i. new developments
    ii. networking that uses the data/bandwidth light “IC” interface
    iii. User driven rather than auteur driven program content

    De-emphasize any of those & video gaming belongs. I’m particularly interested in expanding the social networking & creative team playing aspects of video gaming. Those directions tend to be less auteur driven & benefit from being able to pick it up & put down casual connections in more places, at least for organizing the less intense events around high data/bandwidth battles.

  • #115886

    josh

    Re: IC presentations/communications with timing & multi-modal effects.

    Something like SMIL 2.1 can be used at a high level – at least to show what other people thought they might want to spec (too baroque as a std…)

    Inside of it, the actual quality of the implementation of gestures & co-articulation affects is key.

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