Formal Logics of VR Simulation

Forums Personal Topics Unbidden Thoughts Formal Logics of VR Simulation

This topic contains 6 replies, has 1 voice, and was last updated by  josh July 21, 2022 at 4:17 pm.

  • Author
    Posts
  • #118552

    josh

    A kind of example problem class is Qs about collisions/intersections at some point in time. In addition to the types of variations above, the Qs might be qualified by geometric approximation or probability or intervals in space or time. What are the languages for theorems – Complexity Theory from Comp Sci? Decidability Theory? It hasn’t been sorted.

  • #118575

    josh

    Example of advanced future application: simulating what a particular clothing purchase would look like & feel like on your actual body. This is a mixture of data gathering, VR, & mapping of tactile & proprioception to neural signal/stimulation. It’s not science fiction – just not the engineering reality of today.

    Same story for furniture you sit on.

  • #118639

    josh

    Structure From Motion involves both geometric & statistical reasoning, usually with an assumption of rigidity. Sets of theory & assumptions & generalizations are open lanes for work here that could shed light on where useful inference is a tractable problem. For computer vision, range finding LIDAR may be more beneficial in many circumstances but is less directly related to inferences about similarity & identity of objects “in view” across related & unrelated scenes.
    Ex applicatin: a set of cameras to automatically obtain good shots of a sports event in progress – their activity may be informed by predictions of what is more likely to occur next in dynamic sequence.

    • #118642

      josh

      For the subset of events that are well described by Newtonian Mechanics, we might propose fields of [mass,energy,motion,force] and conditions for contoured/isolated regions within the boundary conditions that can be analysed as self-contained sub-systems within certain intervals.

      If that’s tractable, then maybe Chem systems with phase changes is an extension…

      • #118643

        josh

        Optical properties of materials – reflection, absorbtion, etc in different bandwaves are also essential state for computations that involve visualization and/or photogrammetry. Most graphics work doesn’t derive fundamental continuity of the surface properties in relation to the material properties & shape. But it could.

  • #118720

    josh

    Can you construct a model-based argument for an optimized lawn sprinkler?

    Can you tell if a given sprinkler is good variety from a distance? Or if the one you are looking at is probably broken/damaged/blocked?

    Consider optimizing a robot that paints houses with a brush. There’s a lot of bits with details & where humans use visual & tactile feedback to make judgments about efficacy.

    We like the idea of visual/PR & physical models being highly correlated & making mutual supportive predictions. That principle is like Structure From Motion – an inference to matches that would be tricky to explain in a different way.

You must be logged in to reply to this topic.