Platform for sharing game "bookmarks"

Forums Personal Topics Unbidden Thoughts Platform for sharing game "bookmarks"

This topic contains 4 replies, has 1 voice, and was last updated by  josh November 16, 2020 at 2:25 am.

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  • #71412

    josh

    Ask school age kids which positions in games they would like to play with their friends & which positions they would like to see an expert play.

    Ask adults what their favorite bar, club, camping, pool, beach, hot bug, etc. scene is like & figure out how conversing over a game can create parallel connections.

    • #71413

      josh

      Children are typically better off than adults in the sense that they are given permission to play for its own sake & groups of natural peers to do that with. Adults often need pretexts like “I am sitting on this plane for a long trip to do some business, & the person next to me is bound there too, so we might as well have an engaging conversation while we are here.” It helps adults if they can be given some subtle structural pretext for engagement. I’m getting better at X, or I’m getting stories to share, or I’m making a valuable connection, or I’m staying hip to what’s new & popular… Nowadays most adults as pros seemed focused on how to get cred for helping defeat some NN target while most adults as individuals focus on how to confound the pro spies trying to manage & harm them. Does in-game chat reflect an interest in avoiding surveillance? If so, how?

  • #71588

    josh

    Designers of games where some sort of avatar presence is significant should make deliberate decisions about the extent to which each game & in-game connection scenario encourages competition for loot/status. Some games achieve a lot of commercial success by encouraging lots of usage to achieve loot. But there are many users who are not looking for that in their recreation. Designers should be smart about which strategy is happening where & how they communicate that to users.

    • #71589

      josh

      Also, inside of games, these type of loot look different:
      a) tokens/status that require a lot of game play
      b) tokens/status that can be bought with coin
      c) knowledge of in game lore
      d) real-time game play skill
      e) social community status

      Something that focused on positive side of e) without aggressive negatives could be a kind of adult socializing.

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